Module |
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Header |
/Engine/Plugins/Experimental/Gauntlet/Source/Gauntlet/Public/GauntletModule.h |
Include |
#include "GauntletModule.h" |
This is a convenient way of binding a list of AGameState types to your own state defines. When there is a state change in the world (e.g. from loading a new map) the mapped state type will be broadcast to all controllers.
Parameter |
Description |
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