Module |
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Header |
/Engine/Plugins/Runtime/GeoReferencing/Source/GeoReferencing/Public/CartesianCoordinates.h |
Include |
#include "CartesianCoordinates.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FCartesianCoordinates
PEER_REVIEW - I used an Fxxx instead of UObject-based as I thought it was cheaper memorywise, but I needed to add a BP_FL to make the conversions since Fstruct can't contain UFUNCTIONS. Is that a good choice ?
Name | Description | ||
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double |
X |
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double |
Y |
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double |
Z |
Name | Description | |
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FCartesianCoordinates() |
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FCartesianCoordinates ( |
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FCartesianCoordinates ( |
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FCartesianCoordinates ( |
Name | Description | ||
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ToCompactText ( |
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ToFloatApproximation ( |
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ToFullText ( |
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ToSeparateTexts |
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ToVector3d() |