TGeneralPolygon2::DistanceSquared

This should be more efficient when there are Holes...

Windows
MacOS
Linux

References

Module

GeometricObjects

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/GeometricObjects/Public/Curve/GeneralPolygon2.h

Include

#include "Curve/GeneralPolygon2.h"

Syntax

double DistanceSquared
(
    FVector2< T > p,
    int & iHoleIndex,
    int & iNearSeg,
    double & fNearSegT
)

Remarks

This should be more efficient when there are Holes...

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss