TDistanceFieldToSkeletalField

This class converts the interval [-falloff,falloff] to [0,1], Then applies Wyvill falloff function (1-t^2)^3.

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References

Module

GeometricObjects

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/GeometricObjects/Public/Implicit/ImplicitFunctions.h

Include

#include "Implicit/ImplicitFunctions.h"

Syntax

template<typename InputBoundedImplicitType, typename RealType>
struct TDistanceFieldToSkeletalField

Remarks

This class converts the interval [-falloff,falloff] to [0,1], Then applies Wyvill falloff function (1-t^2)^3. The result is a skeletal-primitive-like shape with the distance=0 isocontour lying just before midway in the range (at the .ZeroIsocontour constant)

Variables

Name Description

Public variable

InputBoundedImp...

 

DistanceField

Public variable

RealType

 

FalloffDistance

Constructors

Name Description

Public function

TDistanceFieldToSkeletalField

(
    InputBoundedImplicitType* Dist...,
    RealType FalloffDistance
)

Functions

Name Description

Public function

TAxisAligned...

 

Bounds()

Public function

RealType

 

Value

(
    const FVector3< RealType > Pt
)

Constants

Name

Description

ZeroIsocontour

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