EInsideModes

What counts as "inside" the mesh.

Windows
MacOS
Linux

References

Module

GeometricObjects

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/GeometricObjects/Public/Implicit/SweepingMeshSDF.h

Include

#include "Implicit/SweepingMeshSDF.h"

Syntax

enum EInsideModes
{
    CrossingCount    = 0,
    WindingCount     = 1,
}

Values

Name

Description

CrossingCount

WindingCount

Remarks

What counts as "inside" the mesh. Crossing count does not use triangle Orientation, so inverted faces are fine, but overlapping shells or self intersections will be filled using even/odd rules (as seen along X axis...) Winding count is basically mesh winding number, handles overlap shells and self-intersections, but inverted shells are 'subtracted', and inverted faces are a disaster. Both modes handle internal cavities, neither handles open sheets.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss