Module |
|
Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/GeometricObjects/Public/MeshAdapterTransforms.h |
Include |
#include "MeshAdapterTransforms.h" |
namespace MeshAdapterTransforms
{
template<class TriangleMeshType>
void MeshAdapterTransforms::ApplyTransformInverse
(
TriangleMeshType & Mesh,
const FTransform3d & Transform
)
}
Apply inverse of given Transform to a Mesh. Modifies Vertex Positions and Normals, and any Per-Triangle Normal Overlays