MeshAdapterTransforms::FrameCoordsToWorld

Transform Mesh out of local coordinates of Frame

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MacOS
Linux

References

Module

GeometricObjects

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/GeometricObjects/Public/MeshAdapterTransforms.h

Include

#include "MeshAdapterTransforms.h"

Syntax

namespace MeshAdapterTransforms
{
    template<class TriangleMeshType>
    void MeshAdapterTransforms::FrameCoordsToWorld
    (
        TriangleMeshType & Mesh,
        const FFrame3d & Frame
    )
}

Remarks

Transform Mesh out of local coordinates of Frame

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