TMeshAABBTree3::FindAllSelfIntersections

Compute self intersections on our mesh.

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MacOS
Linux

References

Module

GeometricObjects

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/GeometricObjects/Public/Spatial/MeshAABBTree3.h

Include

#include "Spatial/MeshAABBTree3.h"

Syntax

virtual MeshIntersection::FIntersectionsQueryResult FindAllSelfIntersections
(
    bool bIgnoreTopoConnected,
    const FQueryOptions & Options,
    TFunction< bool &)> IntersectionFn
) const

Remarks

Compute self intersections on our mesh. Returns pairs of intersecting triangles, which could intersect in either point or segment Currently does not return coplanar intersections.

Parameters

Parameter

Description

bIgnoreTopoConnected

Ignore intersections between triangles that share a vertex (if false a lot of triangles that simply share an edge will be counted as self intersecting)

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