TMeshAABBTree3::TestIntersection

Returns true if there is _any_ intersection between our mesh and 'other' mesh.

Windows
MacOS
Linux

References

Module

GeometricObjects

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/GeometricObjects/Public/Spatial/MeshAABBTree3.h

Include

#include "Spatial/MeshAABBTree3.h"

Syntax

virtual bool TestIntersection
(
    const TMeshAABBTree3 & OtherTree,
    const TFunction< FVector3d &)> & TransformF,
    const FQueryOptions & Options,
    const FQueryOptions & OtherTreeOptions
) const

Remarks

Returns true if there is any intersection between our mesh and 'other' mesh. TransformF takes vertices of OtherTree into our tree - can be null if in same coord space

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss