TFrame3::FromPlaneUV

Map a point from local UV plane coordinates to the corresponding 3D point in one of the planes of the frame

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References

Module

GeometricObjects

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/GeometricObjects/Public/FrameTypes.h

Include

#include "FrameTypes.h"

Syntax

FVector3< RealType > FromPlaneUV
(
    const FVector2< RealType > & PosUV,
    int PlaneNormalAxis
) const

Remarks

Map a point from local UV plane coordinates to the corresponding 3D point in one of the planes of the frame

Returns

3D coordinates in frame's plane (including Origin translation)

Parameters

Parameter

Description

PosUV

local UV plane coordinates

PlaneNormalAxis

which plane to map to, identified by perpendicular normal. Default is 2, ie normal is Z, plane is (X,Y)

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