Module |
|
Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/GeometricObjects/Public/FrameTypes.h |
Include |
#include "FrameTypes.h" |
Compute intersection of ray with plane defined by frame origin and axis as normal
true if ray intersects plane and HitPointOut is valid
Parameter |
Description |
---|---|
RayOrigin |
origin of ray |
RayDirection |
direction of ray |
PlaneNormalAxis |
which axis of frame to use as plane normal |
HitPointOut |
intersection point, or FVector3::Max() if ray does not hit plane or is parallel to plane |