Module |
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Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/GeometricObjects/Public/MeshAdapter.h |
Include |
#include "MeshAdapter.h" |
template<typename IndexVectorType, typename OutRealType, typename InVectorType>
struct TIndexVectorMeshArrayAdapter
Second version of the above faster adapter for the case where triangle indices are packed into an integer vector type instead of flat
Name | Description | ||
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const TArray< I... |
SourceTriangles |
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const TArray< I... |
SourceVertices |
Name | Description | |
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TIndexVectorMeshArrayAdapter() |
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TIndexVectorMeshArrayAdapter |
Name | Description | ||
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GetShapeTimestamp() |
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GetTriangle ( |
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GetTriVertices |
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FVector3< Ou... |
GetVertex ( |
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IsTriangle ( |
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IsVertex ( |
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MaxTriangleID() |
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MaxVertexID() |
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SetSources |
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TriangleCount() |
Counts are same as MaxIDs, because these are compact meshes. |
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VertexCount() |