TransformNormal

Overload list

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Name Description

Public function Const

FVector3< Re...

 

TransformNormal

(
    const FVector3< RealType >& Normal
)

Surface Normals are special, their transform is Rotate( Normalize( (1/Scale) * Normal) ) ). However 1/Scale requires special handling in case any component is near-zero.

Public function Const

FVector3< Re...

 

TransformNormal

(
    const FVector3< RealType2 >& V
)

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