FIndexPriorityQueue::Clear

Reset the queue to empty state.

Windows
MacOS
Linux

References

Module

GeometricObjects

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/GeometricObjects/Public/Util/IndexPriorityQueue.h

Include

#include "Util/IndexPriorityQueue.h"

Syntax

void Clear
(
    bool bFreeMemory
)

Remarks

Reset the queue to empty state. if bFreeMemory is false, we don't discard internal data structures, so there will be less allocation next time

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss