Module |
|
Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/GeometricObjects/Public/VectorUtil.h |
Include |
#include "VectorUtil.h" |
Compute barycentric coordinates/weights of vPoint inside 2D triangle (V0,V1,V2). If point is inside triangle, coords will be positive and sum to 1. ie if result is a, then vPoint = a.x*V0 + a.y*V1 + a.z*V2. TODO: make robust to degenerate triangles?