VectorUtil::MakePerpVector
Calculates one vector perpendicular to input Normal, as efficiently as possible.
Module
|
GeometricObjects
|
Header
|
/Engine/Plugins/Experimental/GeometryProcessing/Source/GeometricObjects/Public/VectorUtil.h
|
Include
|
#include "VectorUtil.h"
|
namespace VectorUtil
{
template<typename RealType>
void VectorUtil::MakePerpVector
(
const FVector3< RealType > & Normal,
FVector3< RealType > & OutPerp1
)
}
Calculates one vector perpendicular to input Normal, as efficiently as possible.
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.