TConstrainedDelaunay2::Triangulate

Populate Triangles with override function to determine which triangles are in or out.

Windows
MacOS
Linux

References

Module

GeometryAlgorithms

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/GeometryAlgorithms/Public/ConstrainedDelaunay2.h

Include

#include "ConstrainedDelaunay2.h"

Syntax

bool Triangulate()

Remarks

Populate Triangles with override function to determine which triangles are in or out.

that boundary edges and hole edges are treated as equivalent by this function; only the KeepTriangle function determines what triangles are excluded.

Returns

false if Triangulation failed

Parameters

Parameter

Description

KeepTriangle

Function to check whether the given triangle should be kept in the output

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss