Module |
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Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/GeometryAlgorithms/Public/ConstrainedDelaunay2.h |
Include |
#include "ConstrainedDelaunay2.h" |
template<typename RealType>
struct TConstrainedDelaunay2
Name | Description | ||
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int |
AddedVerticesStartIndex |
If vertices were added to output (e.g. to split bowties), this is set to the index of the first added vertex |
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bOrientedEdges |
TODO: also support FeatureEdges? TArray |
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bOutputCCW |
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bSplitBowties |
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Edges |
Edges and HoleEdges must not be intersecting; use Arrangment2D to pre-process any input w/ intersecting edges. |
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FillRule |
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HoleEdges |
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Triangles |
Outputs |
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Vertices |
Inputs |
Name | Description | ||
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Add ( |
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Add ( |
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Add |
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ClassifyFromRule ( |
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Triangulate() |
Populate Triangles |
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Triangulate() |
Populate Triangles with override function to determine which triangles are in or out. |
Name |
Description |
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EFillRule |