TConvexHull2::GetHull

Divide-and-conquer algorithm

Windows
MacOS
Linux

References

Module

GeometryAlgorithms

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/GeometryAlgorithms/Public/ConvexHull2.h

Include

#include "ConvexHull2.h"

Source

/Engine/Plugins/Experimental/GeometryProcessing/Source/GeometryAlgorithms/Private/ConvexHull2.cpp

Syntax

void GetHull
(
    TFunctionRef< FVector2< RealType >(int32)> GetPointFunc,
    TArray< int32 > & Merged,
    int32 & IdxFirst,
    int32 & IdxLast
)

Remarks

Divide-and-conquer algorithm

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss