FGeomCacheVertexBuffer::UpdateRaw

Update the raw contents of the buffer, possibly reallocate if needed.

Windows
MacOS
Linux

References

Module

GeometryCache

Header

/Engine/Plugins/Experimental/GeometryCache/Source/GeometryCache/Public/GeometryCacheSceneProxy.h

Include

#include "GeometryCacheSceneProxy.h"

Source

/Engine/Plugins/Experimental/GeometryCache/Source/GeometryCache/Private/GeometryCacheSceneProxy.cpp

Syntax

void UpdateRaw
(
    const void * Data,
    int32 NumItems,
    int32 ItemSizeBytes,
    int32 ItemStrideBytes
)

Remarks

Update the raw contents of the buffer, possibly reallocate if needed.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss