FGeometryCacheTrackStreamableRenderResource

All render thread state for a geometry cache track.

Windows
MacOS
Linux

Inheritance Hierarchy

FRenderResource

FGeometryCacheTrackStreamableRenderResource

References

Module

GeometryCache

Header

/Engine/Plugins/Experimental/GeometryCache/Source/GeometryCache/Classes/GeometryCacheTrackStreamable.h

Include

#include "GeometryCacheTrackStreamable.h"

Syntax

class FGeometryCacheTrackStreamableRenderResource : public FRenderResource

Remarks

All render thread state for a geometry cache track. This contains shared render thread state shared by all GeometryCacheComponents that use the same GeometryCache. The per-component state is managed in the GeometryCacheScene proxy.

Variables

Name Description

Protected variable

FGeometryCacheC...

 

Codec

Protected variable

UGeometryCacheT...

 

Track

Constructors

Functions

Name Description

Public function

bool

 

DecodeMeshData

(
    int32 SampleIndexToDecode,
    FGeometryCacheMeshData& OutMeshDat...
)

Decode a single frame of mesh data.

Public function

FGeometryCac...

 

GetCodec()

Public function

UGeometryCac...

 

GetTrack()

Get the UGeometryCacheTrackStreamable track corresponding to this render resource.

Public function

void

 

InitGame

Public function

bool

 

IsTopologyCompatible

(
    int32 SampleIndexA,
    int32 SampleIndexB
)

Public function

bool

 

UpdateMeshData

(
    float Time,
    bool bLooping,
    int32& InOutMeshSampleIndex,
    FGeometryCacheMeshData& OutMeshDat...
)

Overridden from FRenderResource

Name Description

Public function Virtual

void

 

InitRHI()

Initializes the RHI resources used by this resource.

Public function Virtual

void

 

ReleaseRHI()

Releases the RHI resources used by this resource.

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