IGeometryCacheStreamingManager::PrefetchData

Prefetch data for the current state component.

Windows
MacOS
Linux

References

Module

GeometryCache

Header

/Engine/Plugins/Experimental/GeometryCache/Source/GeometryCache/Private/GeometryCacheStreamingManager.h

Include

#include "GeometryCacheStreamingManager.h"

Syntax

void PrefetchData
(
    UGeometryCacheComponent * CacheComponent
)

Remarks

Prefetch data for the current state component. Data is automatically prefetched when initially registering the component this may be useful when the component has seeked etc.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss