UDEPRECATED_GeometryCacheTrack_TransformAnimation::UpdateMeshData

UpdateMeshData

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MacOS
Linux

Override Hierarchy

UGeometryCacheTrack::UpdateMeshData()

UDEPRECATED_GeometryCacheTrack_TransformAnimation::UpdateMeshData()

References

Module

GeometryCache

Header

/Engine/Plugins/Experimental/GeometryCache/Source/GeometryCache/Classes/GeometryCacheTrackTransformAnimation.h

Include

#include "GeometryCacheTrackTransformAnimation.h"

Source

/Engine/Plugins/Experimental/GeometryCache/Source/GeometryCache/Private/GeometryCacheTrackTransformAnimation.cpp

Syntax

virtual const bool UpdateMeshData
(
    const float Time,
    const bool bLooping,
    int32 & InOutMeshSampleIndex,
    FGeometryCacheMeshData *& OutMeshData
)

Remarks

UpdateMeshData

Returns

const bool

Parameters

Parameter

Description

Time

(Elapsed)Time to check against

bLooping

Whether or not the animation should be played on a loop

InOutMeshSampleIndex

Hold the MeshSampleIndex and will be updated if changed according to the Elapsed Time

OutVertices

Will hold the new VertexData if the SampleIndex changed

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