UDEPRECATED_GeometryCacheTrack_TransformGroupAnimation

Copyright Epic Games, Inc. All Rights Reserved.

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UGeometryCacheTrack

UDEPRECATED_GeometryCacheTrack_TransformGroupAnimation

References

Module

GeometryCache

Header

/Engine/Plugins/Experimental/GeometryCache/Source/GeometryCache/Classes/GeometryCacheTrackTransformGroupAnimation.h

Include

#include "GeometryCacheTrackTransformGroupAnimation.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(CollapseCategories, HideCategories=Object, BlueprintType, Config=Engine, Deprecated)
class UDEPRECATED_GeometryCacheTrack_TransformGroupAnimation : public UGeometryCacheTrack

Remarks

Derived GeometryCacheTrack class, used for Transform animation.

Constructors

Name Description

Public function

UDEPRECATED_GeometryCacheTrack_TransformGroupAnimation

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function UFunction

void

 

SetMesh

(
    const FGeometryCacheMeshData& NewM...
)

Sets/updates the MeshData for this track

Overridden from UGeometryCacheTrack

Name Description

Public function Virtual

const bool

 

UpdateMeshData

(
    const float Time,
    const bool bLooping,
    int32& InOutMeshSampleIndex,
    FGeometryCacheMeshData*& OutMe...
)

UpdateMeshData

Overridden from UObject

Name Description

Public function Virtual

void

 

GetResourceSizeEx

(
    FResourceSizeEx& CumulativeResourc...
)

Get the size of the object/resource for use in memory tools or to display to artists/LDs in the Editor This is the extended version which separates up the used memory into different memory regions (the actual definition of which may be platform specific).

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