TopologyRanges

Frames at which the topology of the decoded frames changes sorted in increasing order this allows fast topology queries between arbitrary frames.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(VisibleAnywhere, Category=GeometryCache)
TArray< int32 > TopologyRanges

Remarks

Frames at which the topology of the decoded frames changes sorted in increasing order this allows fast topology queries between arbitrary frames. each codec has to fill this

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