UGeometryCacheTrackStreamable::InitializeRenderResources

This should be called on the game thread whenever anything has changed to the object state that needs to be synced with the rendering thread.

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References

Module

GeometryCache

Header

/Engine/Plugins/Experimental/GeometryCache/Source/GeometryCache/Classes/GeometryCacheTrackStreamable.h

Include

#include "GeometryCacheTrackStreamable.h"

Source

/Engine/Plugins/Experimental/GeometryCache/Source/GeometryCache/Private/GeometryCacheTrackStreamable.cpp

Syntax

void InitializeRenderResources()

Remarks

This should be called on the game thread whenever anything has changed to the object state that needs to be synced with the rendering thread.

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