GeometryCache

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Classes

Name

Description

Public class UClass componentwrapperclass

AGeometryCacheActor

GeometryCache actor, serves as a place-able actor for GeometryCache objects

Public class

FGeomCacheColorBuffer

Public class

FGeomCacheIndexBuffer

Index Buffer

Public class

FGeomCacheTangentBuffer

Public class

FGeomCacheTrackProxy

This the track proxy has some "double double buffering" going on.

Public class

FGeomCacheVertexBuffer

Resource array to pass

Public class

FGeomCacheVertexFactory

Vertex Factory

Public struct

FGeometryCacheCodecDecodeArguments

Arguments passed to the decoder.

Public struct

FGeometryCacheCodecEncodeArguments

Public class

FGeometryCacheCodecRenderStateBase

Render thread side state.

Public struct

FGeometryCacheCodecRenderStateRaw

Public struct

FGeometryCacheCodecRenderStateV1

Public struct UStruct

FGeometryCacheMeshBatchInfo

Copyright Epic Games, Inc. All Rights Reserved.

Public struct UStruct

FGeometryCacheMeshData

Stores per Track/Mesh data used for rendering

Public class

FGeometryCacheModule

The public interface to this module

Public class

FGeometryCacheSceneProxy

Procedural mesh scene proxy

Public struct

FGeometryCacheTrackMeshDataUpdate

Public struct

FGeometryCacheTrackSampleInfo

Info stored per sample that is always resident in memory

Public class

FGeometryCacheTrackStreamableRenderResource

All render thread state for a geometry cache track.

Public struct

FGeometryCacheTrackStreamableSampleInfo

Info stored per sample that is always resident in memory and does not require parsing the chunks.

Public struct UStruct

FGeometryCacheVertexInfo

Stores info on the attributes of a vertex in a mesh

Public struct

FStreamedGeometryCacheChunk

The smallest unit of streamed geometry cache data.

Public struct UStruct

FTrackRenderData

Stores the RenderData for each individual track

Public struct

FVisibilitySample

Hold the visibility state for a given time range

Public struct

GeometyCacheHelpers

Public class

ICodecDecoder

Interface to the internal mesh compressor's decoder in order to hide implementation

Public class

ICodecEncoder

Interface to the internal mesh compressor's encoder in order to hide implementation

Public struct

IGeometryCacheStreamingManager

Copyright Epic Games, Inc. All Rights Reserved.

Public class UClass BlueprintType HideCategories Config collapsecategories, deprecated

UDEPRECATED_GeometryCacheTrack_FlipbookAnimation

Copyright Epic Games, Inc. All Rights Reserved.

Public class UClass BlueprintType HideCategories Config collapsecategories, deprecated

UDEPRECATED_GeometryCacheTrack_TransformAnimation

Copyright Epic Games, Inc. All Rights Reserved.

Public class UClass BlueprintType HideCategories Config collapsecategories, deprecated

UDEPRECATED_GeometryCacheTrack_TransformGroupAnimation

Copyright Epic Games, Inc. All Rights Reserved.

Public class UClass BlueprintType HideCategories Config

UGeometryCache

A Geometry Cache is a piece/set of geometry that consists of individual Mesh/Transformation samples.

Public class UClass HideCategories

UGeometryCacheCodecBase

Interface for assets/objects that can own UserData

Public class UClass HideCategories

UGeometryCacheCodecRaw

Public class UClass HideCategories

UGeometryCacheCodecV1

Public class UClass ClassGroup, HideCategories, Meta experimental

UGeometryCacheComponent

GeometryCacheComponent, encapsulates a GeometryCache asset instance and implements functionality for rendering/and playback of GeometryCaches

Public class UClass BlueprintType HideCategories Config collapsecategories

UGeometryCacheTrack

Base class for GeometryCache tracks, stores matrix animation data and implements functionality for it

Public class UClass BlueprintType HideCategories Config collapsecategories

UGeometryCacheTrackStreamable

Derived GeometryCacheTrack class, used for Transform animation.

Variables

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