IGeometryCacheStream::GetFrameData

Get the MeshData at given FrameIndex without waiting for data to be ready Return true if MeshData could be retrieved

Windows
MacOS
Linux

References

Module

GeometryCacheStreamer

Header

/Engine/Plugins/Experimental/GeometryCache/Source/GeometryCacheStreamer/Public/IGeometryCacheStream.h

Include

#include "IGeometryCacheStream.h"

Syntax

bool GetFrameData
(
    int32 FrameIndex,
    FGeometryCacheMeshData & OutMeshData
)

Remarks

Get the MeshData at given FrameIndex without waiting for data to be ready Return true if MeshData could be retrieved

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss