UMovieSceneGeometryCacheSection

Movie scene section that control geometry cache playback

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

GeometryCacheTracks

Header

/Engine/Plugins/Experimental/GeometryCache/Source/GeometryCacheTracks/Classes/MovieSceneGeometryCacheSection.h

Include

#include "MovieSceneGeometryCacheSection.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI)
class UMovieSceneGeometryCacheSection : public UMovieSceneSection

Remarks

Movie scene section that control geometry cache playback

Variables

Name Description

Public variable

FMovieSceneGeom...

 

Params

Public variable

float

 

PreviousPlayRate

Constructors

Name Description

Public function

UMovieSceneGeometryCacheSection

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Virtual Const

float

 

MapTimeToAnimation

(
    float ComponentDuration,
    FFrameTime InPosition,
    FFrameRate InFrameRate
)

Get Frame Time as Animation Time

Overridden from UMovieSceneSection

Name Description

Protected function Virtual Const

TOptional< T...

 

GetAutoSizeRange()

Returns the range to auto size this section to, if there is one.

Protected function Virtual Const

TOptional< F...

 

GetOffsetTime()

The optional offset time of this section

Protected function Virtual Const

void

 

GetSnapTimes

(
    TArray< FFrameNumber >& OutSnapTim...,
    bool bGetSectionBorders
)

Gets all snap times for this section

Protected function Virtual

UMovieSceneS...

 

SplitSection

(
    FQualifiedFrameTime SplitTime,
    bool bDeleteKeys
)

Split a section in two at the split time

Protected function Virtual

void

 

TrimSection

(
    FQualifiedFrameTime TrimTime,
    bool bTrimLeft,
    bool bDeleteKeys
)

Trim a section at the trim time

Overridden from UObject

Name Description

Protected function Virtual

void

 

PostLoad()

~UObject interface

Protected function Virtual

void

 

Serialize

(
    FArchive& Ar
)

Handles reading, writing, and reference collecting using FArchive.

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