| FGeomCacheTrackProxy::UpdateMeshData()
|
Module |
|
Header |
/Engine/Plugins/Importers/USDImporter/Source/GeometryCacheUSD/Public/GeometryCacheUSDSceneProxy.h |
Include |
#include "GeometryCacheUSDSceneProxy.h" |
Source |
/Engine/Plugins/Importers/USDImporter/Source/GeometryCacheUSD/Private/GeometryCacheUSDSceneProxy.cpp |
virtual bool UpdateMeshData
(
float Time,
bool bLooping,
int32 & InOutMeshSampleIndex,
FGeometryCacheMeshData & OutMeshData
)
Update the SampleIndex and MeshData for a given time
true if the SampleIndex and MeshData were updated
Parameter |
Description |
---|---|
Time |
(Elapsed)Time to check against |
bLooping |
Whether or not the animation is being played in a loop |
InOutMeshSampleIndex |
Hold the MeshSampleIndex and will be updated if changed according to the Elapsed Time |
OutMeshData |
Will hold the new MeshData if the SampleIndex changed |