AppendStaticMesh

Overload list

Windows
MacOS
Linux
Name Description

Public function Static

void

 

AppendStaticMesh

(
    const UStaticMesh* StaticMesh,
    const TArray< UMaterialInterface&#...,
    const FTransform& StaticMeshTransf...,
    UGeometryCollection* GeometryC...,
    bool ReindexMaterials
)

Appends a static mesh to a GeometryCollectionComponent.

Public function Static

void

 

AppendStaticMesh

(
    const UStaticMesh* StaticMesh,
    const UStaticMeshComponent* St...,
    const FTransform& StaticMeshTransf...,
    UGeometryCollection* GeometryC...,
    bool ReindexMaterials
)

Appends a static mesh to a GeometryCollectionComponent.

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