UGeometryCollectionCacheFactory

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MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UFactory

UGeometryCollectionCacheFactory

References

Module

GeometryCollectionEditor

Header

/Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionEditor/Public/GeometryCollection/GeometryCollectionCacheFactory.h

Include

#include "GeometryCollection/GeometryCollectionCacheFactory.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Experimental)
class UGeometryCollectionCacheFactory : public UFactory

Variables

Name Description

Public variable UProperty

UGeometryCollec...

 

TargetCollection

Config properties required for CreateNew

Constructors

Name Description

Public function

UGeometryCollectionCacheFactory()

End required properties

Overridden from UFactory

Name Description

Public function Virtual Const

bool

 

CanCreateNew()

UFactory Interface

Public function Virtual

bool

 

ConfigureProperties()

Opens a dialog to configure the factory properties.

Public function Virtual

bool

 

FactoryCanImport

(
    const FString& Filename
)

Whether the specified file can be imported by this factory.

Public function Virtual

UObject *...

 

FactoryCreateNew

(
    UClass* InClass,
    UObject* InParent,
    FName InName,
    EObjectFlags Flags,
    UObject* Context,
    FFeedbackContext* Warn
)

Create a new object by class.

Public function Virtual Const

bool

 

ShouldShowInNewMenu()

Returns true if this factory should be shown in the New Asset menu (by default calls CanCreateNew).

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