FEdModeGeometry::HaveEdgesSelected

Returns true if the user has edges selected.

Windows
MacOS
Linux

References

Module

GeometryMode

Header

/Engine/Plugins/Editor/GeometryMode/Source/GeometryMode/Public/GeometryEdMode.h

Include

#include "GeometryEdMode.h"

Source

/Engine/Plugins/Editor/GeometryMode/Source/GeometryMode/Private/GeometryEdMode.cpp

Syntax

virtual bool HaveEdgesSelected()

Remarks

Returns true if the user has edges selected.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss