Name

Name of the image.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly, Category="GoogleARCore|AugmentedImages")
FName Name

Remarks

Name of the image. This can be retrieved from an active UGoogleARCoreAugmentedImage with the GetImageName function.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss