bAutoBindToLocalFaceMesh

If true, the mesh data will come from the local ARKit face mesh data.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly, Category="Components|ARFaceMesh")
bool bAutoBindToLocalFaceMesh

Remarks

If true, the mesh data will come from the local ARKit face mesh data. The face mesh will update every tick and will handle loss of face tracking

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