UGoogleARCoreAugmentedImageDatabase

A collection of processed images for ARCore to track.

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UDataAsset

UGoogleARCoreAugmentedImageDatabase

References

Module

GoogleARCoreBase

Header

/Engine/Plugins/Runtime/AR/Google/GoogleARCore/Source/GoogleARCoreBase/Public/GoogleARCoreAugmentedImageDatabase.h

Include

#include "GoogleARCoreAugmentedImageDatabase.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType)
class UGoogleARCoreAugmentedImageDatabase : public UDataAsset

Remarks

A collection of processed images for ARCore to track.

  1. Please use the ARCandidateImage list in UARSessionConfig instead.

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

TArray< FGoogle...

 

Entries

The individual instances of FGoogleARCoreAugmentedImageDatabaseEntry objects.

Public variable UProperty

TArray< uint8 >

 

SerializedDatabase

The serialized database, in the ARCore augmented image database serialization format.

Overridden from UObject

Name Description

Public function Virtual

void

 

Serialize

(
    FArchive& Ar
)

Overridden serialization function.

Deprecated Functions

Name Description

Public function

int

 

AddRuntimeAugmentedImage

(
    const TArray< uint8 >& ImageGraysc...,
    int ImageWidth,
    int ImageHeight,
    FName ImageName,
    float ImageWidthInMeter,
    UTexture2D* ImageTexture
)

Please use UGoogleARCoreSessionFunctionLibrary::AddRuntimeCandidateImageFromRawbytes() instead.

Public function UFunction BlueprintCallable, Category

int

 

AddRuntimeAugmentedImageFromTexture

(
    UTexture2D* ImageTexture,
    FName ImageName,
    float ImageWidthInMeter
)

Please use UARBlueprintLibrary::AddRuntimeCandidateImage() instead.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss