| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/AR/Google/GoogleARCore/Source/GoogleARCoreRendering/Public/GoogleARCorePassthroughCameraRenderer.h |
Include |
#include "GoogleARCorePassthroughCameraRenderer.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UGoogleARCoreCameraOverlayMaterialLoader : public UObject
A helper class that is used to load the GoogleARCorePassthroughCameraMaterial from its default object.
Name | Description | ||
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DebugOverlayMaterial |
A pointer to the camera overlay material that will be used to render the passthrough camera texture as background. |
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DepthColorationMaterial |
Material used for rendering the coloration of the depth map. |
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DepthOcclusionMaterial |
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RegularOverlayMaterial |
A pointer to the camera overlay material that will be used to render the passthrough camera texture as background. |
Name | Description | |
---|---|---|
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UGoogleARCoreCameraOverlayMaterialLoader() |