UGooglePADFunctionLibrary::ConvertAssetPackNames

Helper functions for dealing with asset name arrays

Windows
MacOS
Linux

References

Module

GooglePAD

Header

/Engine/Plugins/Runtime/GooglePAD/Source/GooglePAD/Classes/GooglePADFunctionLibrary.h

Include

#include "GooglePADFunctionLibrary.h"

Source

/Engine/Plugins/Runtime/GooglePAD/Source/GooglePAD/Private/GooglePADFunctionLibrary.cpp

Syntax

static char ** ConvertAssetPackNames
(
    TArray< FString > AssetPacks
)

Remarks

Helper functions for dealing with asset name arrays

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss