UGoogleVRControllerTooltipComponent::ReceiveOnSideChanged

Blueprint implementable event for when the tooltip changes sides.

Windows
MacOS
Linux

References

Module

GoogleVRController

Header

/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Source/GoogleVRController/Classes/GoogleVRControllerTooltipComponent.h

Include

#include "GoogleVRControllerTooltipComponent.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintImplementableEvent, Meta=(DisplayName="On Side Changed"))
void ReceiveOnSideChanged
(
    bool IsLocationOnLeft
)

Remarks

Blueprint implementable event for when the tooltip changes sides. This happens when the handedness of the user changes. Override to update the visual based on which side it is on.

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