[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Reticle")
UStaticMesh * Mesh
Mesh used for the reticle.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Reticle")
UStaticMesh * Mesh
Mesh used for the reticle.