[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Materials")
UMaterialInterface * ControllerReticleMaterial
Material used for the reticle billboard.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Materials")
UMaterialInterface * ControllerReticleMaterial
Material used for the reticle billboard.