UGoogleVRLaserVisualComponent::GetReticle

Get the MaterialBillboardComponent used to represent the reticle.

Windows
MacOS
Linux

References

Module

GoogleVRController

Header

/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Source/GoogleVRController/Classes/GoogleVRLaserVisualComponent.h

Include

#include "GoogleVRLaserVisualComponent.h"

Source

/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Source/GoogleVRController/Private/GoogleVRLaserVisualComponent.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="GoogleVRMotionController",
          Meta=(Keywords="Cardboard AVR GVR"))
UMaterialBillboardComponent * GetReticle() const

Remarks

Get the MaterialBillboardComponent used to represent the reticle. Can be used if you desire to modify the reticle at runtime

Returns

reticle billboard component.

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