[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Laser")
UStaticMesh * LaserPlaneMesh
Static mesh used to represent the laser.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Laser")
UStaticMesh * LaserPlaneMesh
Static mesh used to represent the laser.