| UActorComponent::Activate()
|
Module |
|
Header |
/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Source/GoogleVRController/Classes/GoogleVRMotionControllerComponent.h |
Include |
#include "GoogleVRMotionControllerComponent.h" |
Source |
/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Source/GoogleVRController/Private/GoogleVRMotionControllerComponent.cpp |
If the controller is connected, this will enable the controller visual and pointer input. Otherwise, it will start polling for when the controller connects. When it does, the controller visual and pointer input will be enabled.