UGoogleVRMotionControllerComponent::Activate

If the controller is connected, this will enable the controller visual and pointer input.

Windows
MacOS
Linux

Override Hierarchy

UActorComponent::Activate()

UGoogleVRMotionControllerComponent::Activate()

References

Module

GoogleVRController

Header

/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Source/GoogleVRController/Classes/GoogleVRMotionControllerComponent.h

Include

#include "GoogleVRMotionControllerComponent.h"

Source

/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Source/GoogleVRController/Private/GoogleVRMotionControllerComponent.cpp

Syntax

virtual void Activate
(
    bool bReset
)

Remarks

If the controller is connected, this will enable the controller visual and pointer input. Otherwise, it will start polling for when the controller connects. When it does, the controller visual and pointer input will be enabled.

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