[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Battery")
UTexture2D * BatteryChargingTexture
Texture used for the battery charging state.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Battery")
UTexture2D * BatteryChargingTexture
Texture used for the battery charging state.