[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Meshes")
UStaticMesh * ControllerMesh
Mesh used for controller.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Meshes")
UStaticMesh * ControllerMesh
Mesh used for controller.