ExitRadiusCoeff

The exit radius for the ray is the sprite size multiplied by this value.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Ray")
float ExitRadiusCoeff

Remarks

The exit radius for the ray is the sprite size multiplied by this value. See IGoogleVRPointer.h for details.

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