[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Ray")
float ExitRadiusCoeff
The exit radius for the ray is the sprite size multiplied by this value. See IGoogleVRPointer.h for details.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Ray")
float ExitRadiusCoeff
The exit radius for the ray is the sprite size multiplied by this value. See IGoogleVRPointer.h for details.