[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Materials")
UMaterialInterface * IdleMaterial
Material used when idle.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Materials")
UMaterialInterface * IdleMaterial
Material used when idle.