[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Input")
EGoogleVRPointerInputMode PointerInputMode
Determines the method used to detect what the pointer hits.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Input")
EGoogleVRPointerInputMode PointerInputMode
Determines the method used to detect what the pointer hits.