AddHairStrandUpdateMeshSamplesPass

Update the samples information to be used for interpolation

Windows
MacOS
Linux

References

Module

HairStrandsCore

Header

/Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/HairStrandsMeshProjection.h

Include

#include "HairStrandsMeshProjection.h"

Source

/Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Private/HairStrandsMeshProjection.cpp

Syntax

void AddHairStrandUpdateMeshSamplesPass
(
    FRDGBuilder & GraphBuilder,
    FGlobalShaderMap * ShaderMap,
    const int32 LODIndex,
    const FHairStrandsProjectionMeshData::LOD & ProjectionMeshData,
    FHairStrandsRestRootResource * RestResources,
    FHairStrandsDeformedRootResource * DeformedResources
)

Remarks

Update the samples information to be used for interpolation

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