Module |
|
Header |
/Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/HairStrandsMeshProjection.h |
Include |
#include "HairStrandsMeshProjection.h" |
Source |
/Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Private/HairStrandsMeshProjection.cpp |
void AddHairStrandUpdateMeshSamplesPass
(
FRDGBuilder & GraphBuilder,
FGlobalShaderMap * ShaderMap,
const int32 LODIndex,
const FHairStrandsProjectionMeshData::LOD & ProjectionMeshData,
FHairStrandsRestRootResource * RestResources,
FHairStrandsDeformedRootResource * DeformedResources
)
Update the samples information to be used for interpolation